Create a new layer and name it ‘smoke’. Use the color #989898 to paint the smoke on the room and remember to paint it over the fire as well.
Change the blending mode to Soft Light 100%.
Add the Textures
Textures always make the task so easy as they blend the whole scene within no time. Place the texture 1 to the main document and place it shown below to get the most of the color parts visible on the middle.
Set the blending mode to Soft Light.
I used a Curves adjustment layer to reduce the brightness of the texture. Don’t forget to clip this adjustment layer to texture.
I don’t want any color on the texture so I reduced the color using Hue/Saturation adjustment layer. Also, I reduced the lightness little bit. You can see the settings here :
I reduced the opacity of Hue/Saturation to 20%. Results:
Place the crack texture to main document and position it over the left side.
Set the blending mode to Soft Light. Don’t forget to use the Layer Mask to get rid from the unwanted edges.
Go to Filter > Blur > Gaussian and set the Radius to 3.0 pixels.
Results after blur to crack texture:
Open the metal texture and place it to main document.
Set the blending mode to Soft Light.
Add the Model
Extract the model using selection tools and place her to main document.
Make a Curves adjustment layer and lower the brightness of the model as she looks too bright at the moment.
Make a Curves adjustment layer again and this time use the Red and Blue channel to add the red color to model. This will be light reflection of the fire on the model right side parts.
On the layer mask of this, I masked the effect on the left side (highlighted in red color) as I don’t want any red color tones on that side. Don’t forget to use a soft-medium black brush for masking the effect.
For the left parts I used Color Balance for adding blue tones there. Only change the values of Midtones and Highlights.
Erase the Color Balance effect on the right side like we did in last step.
Make a Brightness/Contrast adjustment layer for the model and reduce the brightness.
On the layer mask of this, keep the dark effect on those parts which will be less illuminated by the light like keep the effect on the leg, bit on the dress and on the head as well. So mask the effect wherever you think that this part should be brighten using the soft basic black brush.
Paint the Lights
Create a new layer and name it ‘light 1’. Set the foreground color to #5c3b10 and paint the fires light reflection on the model.
Change the blend mode to Color Dodge and reduce the opacity to 43%.
Create a new layer and name it ‘light 2’. Use the color #174a46 to paint the light on the model left side parts.
Set the blending mode to Color Dodge and lower the opacity to 69%.
Similarly, I painted the light on the wall and wherever I think it needed to paint the light reflection of the fire.
Again I used the Color Dodge blend mode.
It’s time to create an another light source which will be the light coming from the outside of the window. On a new layer, using color #184f67, I painted the light source as shown below. Just use a bigger soft round brush to paint the light.
Change the blend mode to Linear Dodge and reduce the opacity to 70%.
Everything is setup and now it’s time for final adjustment. Create a Color Lookup adjustment layer on top of all layers. Use the following settings to change the color of whole scene:
On the layer mask of this, I masked the effect only on the fire but leave the effect on the rest of the background.
You can see the results here:
I used the Hue/Saturation adjustment to change the color of whole scene.
On the layer mask, mask the effect on the highlighted red color using a soft round black brush.
Finally, I used the Color Lookup adjustment layer.
Here are the final results:
You can also add some text like I did:
Thanks for following the tutorial and Happy Halloween to everyone. Hope you enjoyed the lesson and do share the tutorial into the world if you really like. Have a Creepy Halloween!!!